A short game that was created for the Pirate Software Game Jam 15.

You are a shadow that must extinguish lights to complete a few levels of light puzzles.

Playtime should be a few minutes at most.

Controls
               
WASD - Movement
Space - Hold to dash


Link version of GDD
https://docs.google.com/document/d/1pGQhKVdk-tPtu8Ey-naTaPanJhHb_DftxDsd5A_rC1M/...

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorRavemouse
GenrePuzzle
Made withGodot
TagsMy First Game Jam
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Download

Download
Alchemical Lights GDD
External

Comments

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i liked the puzzles and the art was cool, only critique is that i felt the movement felt a bit slow

very fun! i did get stuck in the second room though?  took out all the candles and the door opened but it was blocked? good job :D

(1 edit)

Which room was that, Fire or Earth (not including the tutorial room)? The code is set up in a way where that hopefully shouldn't be possible as it checks the status of each light before allowing you to open the door.

I'll do some more testing, thanks for the feedback.

nevermind! i was silly and forgot to go on that circle platform xD i just replayed it and seen my mistake! ><

No problem, at least it wasn't that I submitted a version of the game that was breaking ^^

(2 edits)

This may be your first project but it was very good! For your lights, how did you create the light gradient effect? Was it separate sprite2Ds with different levels of modulate? Just curious. Anyway, good job overall!

(2 edits)

Thanks for the feedback!
For the lights I used AnimatedSprite2D nodes for the torch/brazier animations and then on the PointLight2D node I had a light texture I created by making three transparent rings, getting darker as they went out.

Here's what the texture looks like
https://imgur.com/sWPpv8T